005. Evil Druids and Death

On the way back to town, the party is accosted by a Farmer.  He is raving drunk and yelling for help.  He says that Spiders are coming up through his well and have been terrorizing his farm, and have taken his wife and child.  They take him to town to get help, but the guards complain that Farmer Joe has just been drinking too much, and is making this up.  However, the party has seen enough evil to be curious.  They follow Joe to his farm, and the druid uses his power to determine where a giant spider might be, and he is pointed to an Old Church that is covered in webs.   The party leaves Joe to his devices and enters the church.  There, in the rubble, they find Cultists and Giant Spiders.   They manage to dispatch the cultists and spider, but not without taking wounds.  They head back to Joe’s farm where he lets them stay.

The next morning, they had back to the church, and find a secret entrance under a rug.  Below, they find more cultists, some of them wielding poison daggers.  They fight there way to down to a room where an Evil Druid is finishing a ritual on a young girl over a bloody altar.  The fight is long and bloody.

Omnikrunc dies from a cut from the Druid’s Scythe.  

When the evil druid is killed, a section of the wall collapses revealing an earthen tunnel leading further down.  They decide to first head back to town.


 

004. Turbo's Lair

The party enters the keep, and find it crawling with Kobold guards.  They manage to fight through several of the kobolds, leaving the evidence of their intent strewn about the dungeon.  But, in their lust for treasure, they get distracted and find themselves in a room with Zombies.  

D’understanding, the druid, dies in the ensuing fight.  

The party retreats back to town.  They do manage to find very fine priests vestments and a holy symbol for their trouble.

Back in Ashvin, they meet Gunderson Oakenstaff, the high priest at Ashvin, at the Temple of the Divine Mother.  He is watching over the Dwarf Child.  He agrees to revive D’understanding in exchange for 500 gold and the holy vestments and symbol.  The raising takes 3 days.

After D’understanding is back to life, they head back to Turbo’s Keep, but find it now taken over by wolves, feasting on the entrails of Kobolds.  They fight their way deep into the Keep and find Turbo’s lair, but he is not there.  Instead of a sealed envelope bearing the seal of the Black Raven’s Guild.  The open the envelope but find the parchment is blank.  They decide to head back to town to confer with Corvus.

Here is the dungeon map I used in Roll20.  Feel free to use it for your own game!