011. Krshmir, the Undead City

Krshmir is a city of undead, untouched for a generation.  It was long walled off by survivors, and lies up in the mountains, a festering sore upon The Cradle.  The party listened to Corvus, hired horses, and rode up the lonely mountain trail to Krshmir.

They reach Krshmir and find the gates closed, and the city overrun with zombies and ghouls.  They scale the wall, drop down on the other side.  They sneak and fight their way east through the town, find a lost Bag of Holding along the way.  They also find the Temple of Embra, surrounded by a a moat of acid.  They head back outside the city walls to bury some treasure next to their horses, and also plant the sapling which they still carry.  

They climb their way past the acid moat in using ropes, and inside the temple they find a hidden chamber where the skeletal remains of Corvus the Red, father of Corvus the Black, now sit.  They find a note:

I regret that my studies have brought doom upon the world.  For we, myself and Lord Krshmir have found the Divine Cube, one of four.  I fear that the power I have wrought will have torn a hole in the world, and I fear for the demons that shall emerge from this gaping wound.  I have seen the Black Heart of the Evil Gods and know that the worst is yet to come.  The prophecy spoke of great power, but I was foolish in thinking I could wield such power.  If you read this note, then please pray that you are virtuous. This stone, in the wrong hands, will end the world.

The party does find their way into a large, twisting labyrinth full of acid and undead and other bizarre creatures.  They spend several nights in the temple, and finally slay the acid elementals within revealing a set of stairs leading down to a lower level.  In the lower level, they find a set of volcanic tunnels covered in ash, but the area feels very cold.  They find a skeleton who is laying prone, his bony hands clutched around a Divine Cube.  Further in, they find a familiar pillar sitting in the middle of the room, a receptacle for the cube.  The room is also covered in a pile of snow on one side.  The party explores a bit further, choosing not to place the cube inside the pillar.  Instead, they head back to Ashvin, hoping to get more information from Corvus in Ashvin.  On their way out of the temple, Monicrunk opens a chest containing a cursed sword of brilliant cobalt.  She grasps the sword and it binds tightly in her hand as a sinister voice whispers in her mind...

As they exit the city gates, they find that someone had uncovered their treasure, let loose their horses, and took the sapling!  A piece of parchment sits on the ground, held there by a dagger with a handle shaped like a snake.  The note simply reads, “you should know that you cannot hide plants from an archdruid.”   The party heads back to Ashvin, now horseless and wondering just what else awaits them...

Map of Temple of Embra, B1