They seek the wisdom of Corvus the Black for D'Understanding's new predicament. He, incidentally, had no idea where they were since he teleported them to Turbo's keep. They explain everything that had happened, and he asks them to seek the council of Torus Whitetail, the Archdruid who lives in the Sacred Woods outside of Parthen.
Not only is Torus one of the few who can break D’understanding’s curse; if druids are involved in the evil act of conjuring spider demons, maybe Torus can help bring the druids back in line. He also believes that Turbo may have taken up residence in an Old Castle south of Ashvin. (new adventure hook) He sent another party to seek intelligence of Turbo’s whereabouts, but all but one was slain. Barlo the Brave, the cleric of that party, is the only survivor, and he offers to join the party. Adventuring parties are few and far between, most seeking fame and glory in the Parthen Tournament, which seems safer than chasing demons and zombies.
Also, during their time in the tombs, a group of goblins managed to break into the temple and kidnap the boy again! Corvus the Black tells the party that it is a dangerous time, and that something is leaking evil into the world. (exposition time) Turbo seeks the Divine Cubes, which are keys to a place where Turbo believes lies an incredible weapon. The party must find out who else seeks these cubes, and make sure they do not fall into the wrong hands. (cliche much?) Corvus the Black also tells the party about his father, Corvus the Red, who was the archmage at Krshmir. Corvus the Red also believed in the prophecy of the divine cubes, but something evil came from the mountains and slew most of Krshmir. Corvus the Black and his mother only barely escaped to Ashvin. The city was sealed off and no one has been to Krshmir and lived to tell about it. (okay enough exposition and adventure hook-setting)
The party needs a new name, so they calls themselves “Team Triple Toss.” The name comes from our poor interpretation of the rules for missile weapons in the first few sessions.
The next day, the party takes a ferry southwest to Parthen City the human capital, where they gather intel about the forest. It is taken over by lizardmen in the north, and a coup in the Druidic Hiearchy has seen a new Archdruid, Presto, take the place of Torus. They enter the vast Sacred Woods, which spans a 100 miles or more. It takes them 10 days to find the cabin of Torus Whitetail, who is frail and without friends.
Torus urges the party to head to the Temple of the Evertree in the sacred woods to take the Sapling of a new evertree before Presto takes it. The evertree is a powerful thing, and the one who cares for it can raise it to be a mighty forest of mysterious and magical powers. He offers the party some white stags to take them to the temple.
The Map of the Sacred Woods is Below. I used it as an overland/hex map. Each day if they were on a path they could move two hexes, if they were in the woods, they could only move one and there was a % chance they could get lost and go a random direction.