The third (and maybe final?) Megaman painting:
Click for a larger version.
The colors are more muted, and I like the "green screen" Dr. Wily logo in the background. I strove for details, even though I sort of gave up on the background. Anything I tried adding detracted from the foreground. I like to think of this as Megaman's first real challenge, hence the expression on his face.
Please, post any comments or critiques.
Well, I am going to bed way past my bedtime, but this is the result of two evenings' work:
Click to make bigger, etc.
It's a painting of the first Dr. Wily Castle boss from Megaman 2. That dragon scared the crap out of me as a kid, the way he came out of nowhere while you were making very precarious jumps through the end of the level. He is badass for taking up just about half the screen, and for being one of the most detailed NES sprites ever. I will post the reference screen shot later for those not in the know.
I like this one a bit better than the Snake Man one. I'm not perfectly happy with the dragon, but I figure I had to end the madness. It was taxing.
I might continue the Megaman trend and do the Yellow Devil from Megaman 1 next.
Well, it's been a LONG time since I've made a post. Hope you like it:
Definitely click for the full version. In total, this took about 6 hours in photoshop. I would like to make a whole series of NES scene-recreations and print them out to adorn my office. It is great practice and gives me an excuse to apply my style on reference material that is low-res and abstract enough to give me suitable creative license.
Any suggestions for scenes? A few I have thought of:
- The dragon-boss from Megaman 2 (Dr. Wily Stage 1)
- Zero-Suit Samus in the original Metroid (probably somewhere colorful like Kraid's hideout (the green section) or Ridley's hideout (the pink sections)
- Air Fortress (any scene in the exploratory sections)
Leave your ideas in the comments!