And I thought it couldn't get nerdier than Bowling and Data Visualzation, oh boy...
More powerful dice simulation tools exist, but I wanted to challenge myself to make an interactive and attractive way to visualize common RPG dice rolls (in this case, damage). I am also going to work on a "damage per round" simulator where you can "build" a character and monster and have a visualization that shows you the average damage you might do per round as well as the expected number of rounds to defeat it.
I generated the data using a little bit of Python scripting. I wanted to challenge myself to use python. I can't take credit for the algorithm, but here's the script. It generates text in csv format:
And here is the visualization, which is available on Tableau public.