The Good Doctor

I've been wanting to faux-watercolor some fan-art of Dr. Light for a while now, but I haven't had time.  I did do some line-art of Dr. Light, Dr. Wily (and Beat).

I think Dr. Light is a character in the Mega Man universe that uses way more exploring.

Does he regret his contributions to robotics?  How many creations did he create before he created Mega Man?

The Protomen have an excellent, EXCELLENT album that explores this theme to great effect.  Both their albums, and the recent releases of Mega Man 9 and Mega Man 10 have really set me on a nostalgic trip back to my childhood.

Spring's Call

This weekend, I spotted a cardinal perched on a bare tree in our backyard. It was a nice reminder that, even in this snowy and cold winter, that Spring is inevitable and around the corner.

I couldn't get to my camera in time, but I was inspired enough by the site to try and "paint" a rendition of the scene in Photoshop. I'm not very good at digital painting, but I went for the look of bold strokes, almost bordering on impressionism.

Click for the full size version!

I'd love to hear your comments!

Norfair

Finally put Samus in a scene. Of course, by the end I was so sick of it I just kind of rushed the background elements. But, I like it.


You could also call this "attack of the gaussian blur".

I wonder what Samus is thinking? "Oh man, I can totally jump that high!" Y'know, because she could. Easily. She's just adding drama to the moment by looking thoughtfully at the Energy Tank...

Anyway, I'm spent for now.

Samus in Technicolor

I managed to paint in Samus' colors. Beware, this is a png with transparency, so if you're running an older version of IE it may not look as intended.

I'm struggling with what scene to put her in. I'm thinking either the pink areas of Ridley's hideout or in Kraid's hideout. Either way, I'm going to work in an Energy Tank. I'm not sure if a dead enemy (that she presumably just shot) should be included as well.

Part of the problem with drawing the character without context is putting her into context or scene and making it look like she belongs there. You have to worry about perspective, lighting, and scale.

Kain and Cecil

Final Fantasy IV (relased in 1991 in the US as Final Fantasy II) really fundamentally changed the way I looked at games. At 11 years old, the story of Final Fantasy IV surpassed anything I had ever known.

At its core, the story of Final Fantasy IV is one of redemption. Cecil, the main character, quite literally goes through a transformation when he sheds his past. Kain, arguably the best character EVAR, falls victim to his own insecurities and jealousy, making a perfect pawn for Golbez.

By the end, even the "bad guy" redeems himself after a revelation about his past.

Besides the morals of the story, there were a lot of ingredients present in more serious dramas like characters making real sacrifices for love or for their cause, and love that is found, lost, found again and tangled up with other people.

Kain is a badass, so I did my best to do him justice. Here is some uncolored line art. I will clean it up a bit and color it when I have time. I think it turned out pretty good. If you don't know, Kain is a "Dragoon Knight", a character class in Final Fantasy lore that is able to jump literally dozens of feet in the air, piercing their enemy from above with a large spear.

I'm a little less happy with Cecil's line art. First of all the pose is boooring. It's also very thick, because I was playing around with line widths. Cecil becomes a Paladin after he sheds his dark past. He always bears guilt for the sins of his past, but more than makes up for it by saving the whole damn world.

I would also like to draw Rydia summoning Leviathan. I just can't draw women very well...

Well, comment away.

Completing the Trifecta

The third (and maybe final?) Megaman painting:

Click for a larger version.

The colors are more muted, and I like the "green screen" Dr. Wily logo in the background. I strove for details, even though I sort of gave up on the background. Anything I tried adding detracted from the foreground. I like to think of this as Megaman's first real challenge, hence the expression on his face.

Please, post any comments or critiques.

Megaman 2 Homage, or, Megaman 3 Homage gets a buddy

Well, I am going to bed way past my bedtime, but this is the result of two evenings' work:

Click to make bigger, etc.

It's a painting of the first Dr. Wily Castle boss from Megaman 2. That dragon scared the crap out of me as a kid, the way he came out of nowhere while you were making very precarious jumps through the end of the level. He is badass for taking up just about half the screen, and for being one of the most detailed NES sprites ever. I will post the reference screen shot later for those not in the know.

I like this one a bit better than the Snake Man one. I'm not perfectly happy with the dragon, but I figure I had to end the madness. It was taxing.

I might continue the Megaman trend and do the Yellow Devil from Megaman 1 next.

Megaman 3 Homage

Well, it's been a LONG time since I've made a post. Hope you like it:

Definitely click for the full version. In total, this took about 6 hours in photoshop. I would like to make a whole series of NES scene-recreations and print them out to adorn my office. It is great practice and gives me an excuse to apply my style on reference material that is low-res and abstract enough to give me suitable creative license.

Any suggestions for scenes? A few I have thought of:

  1. The dragon-boss from Megaman 2 (Dr. Wily Stage 1)
  2. Zero-Suit Samus in the original Metroid (probably somewhere colorful like Kraid's hideout (the green section) or Ridley's hideout (the pink sections)
  3. Air Fortress (any scene in the exploratory sections)

Leave your ideas in the comments!

 

Epic Battle

Well, I went ahead and finished it. I'm not quite sure what to do with the background, whatever I could think of would distract from the foreground. Maybe a simple gradient will suffice.

This is easily one of the most epic things I've created in a long time:

(most definitely click to view the 800 x 600 version -- the full resolution of the version on my computer is 3200 x 2400)

I finished coloring Myrxus and Danter this morning, and did their shading over a couple of hours this afternoon. Finally, I drew/scanned the "Hell Snake" and colored him as well. I'm not entirely happy with the stone bridge, but I think the lava's neat. Drawing each of those stones in the bridge took forever, and I got lazy towards the end and ended up just drawing jaggy lines all over the place.

Finally, I added glowy/gradienty effects for the various heroes' spells and weapons.

I know the perspective is not perfect on the characters (first, you would see the *back* of the Hell Snake if he was really facing off against the heroes), and the anatomy may be lacking in the heroes. I feel I get a little better with the cel shading everytime I try, but I still have a hard time making things look voluminous ... I can probably blame some of that on my line work.

I do think the wonky perspective does have a charm to it, makes it seem more like a folk painting than an image of an actual event.

Any comments?

P.S. I should take time off of work more often!

Spy Jupiter Dump

After a week or so of farting around in my sketch book, playing with designs and proportions, I decided to sit down and do a walk cycle. This is very rough, and I'm hoping to simply get my feet wet. I need more intermediate frames and more exaggerated movements, but here it is:


Also, here's a enemy/boss design I farted around with:

And finally, I tried to simplify the Spy Jupiter character design, to make animation easier:

Definitely more to come.

Spy Jupiter

Here's a sketch (aiming to be a model drawing) of my favorite character, Spy Jupiter:

 

I feel like going through the exercise of planning out the Spy Jupiter game, design document, maps and all. Until I find either: a way to slow down time so that I have 36 hours in a day, or some people willing to help really work on it, it'll have to remain the un-done project.

I am hoping to take a 3d modeling class (to complement the animation class I took last semester) and would love to model out Spy Jupiter. I think having pre-rendered cel shaded characters on a hand drawn/cartoony/solid shaded background would be trés magnifique.

I like the Magmalisk. I just think it's funny to have a giant lizard/dragon with a tail that ends in a flame.

N

Sorry for the hiatus. Work has been sucking me dry. But, when I'm not working I've been playing some N. Here's some fan-art, inspired by old Activision Atari 2600 box-art.

Click for a larger version. What do you think? I actually had more fun doing this than I have been playing N lately. Stupid 29-3 is eating me alive. I'm going to hear the sounds of missiles launching in my sleep.